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'Turning Around' to the Affordances of Digital Games: English Curriculum and Students' Lifeworlds
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Beavis, C, Walsh, Christopher ORCID: 0000-0001-5071-6726, Bradford, C, O'Mara, J, Apperley, T and Gutierrez, A
(2015)
'Turning Around' to the Affordances of Digital Games: English Curriculum and Students' Lifeworlds.
English In Australia, 50 (2).
pp. 30-40.
ISSN 0155-2147
Item Type: | Article |
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Uncontrolled Keywords: | digital games; computer games; English; curriculum; literacy; classrooms; secondary schools; gameplay |
Subjects: | FOR Classification > 1302 Curriculum and Pedagogy FOR Classification > 1303 Specialist Studies in Education Faculty/School/Research Centre/Department > College of Arts and Education |
SWORD Depositor: | Symplectic Elements |
Depositing User: | Symplectic Elements |
Date Deposited: | 14 Oct 2019 22:33 |
Last Modified: | 14 Oct 2019 22:33 |
URI: | http://vuir.vu.edu.au/id/eprint/39621 |
ePrint Statistics: | View download statistics for this item |
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