How Could Creativity in Secondary Schools be Impacted by Scenario Planning?

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Gavran, Sunny (2019) How Could Creativity in Secondary Schools be Impacted by Scenario Planning? Other Degree thesis, Victoria University.

Abstract

The research will investigate whether creativity in secondary schools might be impacted by scenario planning with regards to its significance with learning. Creativity is the basis of innovation and progression of humanity in understanding itself and its relation to the world it is engaged with. Creativity is not only an outcome, it is also a method and a constructivist approach that would be appropriate to explore the issues related to creativity. Elkjaer (2000, p. 89) summarises Dewey’s approach in that, ‘Dewey’s philosophical – and thus his pedagogical – point of departure is the living experience of everyday life. According to Dewey, philosophy is to be understood in terms of the problems with which it deals and these problems originate in the conflicts and difficulties of social life.’ From this perspective, teachers and students can approach their learning from a philosophical and personal point of view, as they negotiate issues to be investigated for creative resolution. They come to understand the world as they interact with it, observe the outcomes of their actions and reflect on why things are the way they are.

Additional Information

Doctor of Education

Item type Thesis (Other Degree thesis)
URI http://vuir.vu.edu.au/id/eprint/41280
Subjects Current > FOR Classification > 1302 Curriculum and Pedagogy
Current > FOR Classification > 1303 Specialist Studies in Education
Current > Division/Research > Institute for Sustainable Industries and Liveable Cities
Keywords creativity; school; computer game design; education; Australia; curriculum; constructivism; intersubjectivity; secondary schools
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