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Direction oriented pathfinding in video games

Cui, Xiao and Shi, Hao (2011) Direction oriented pathfinding in video games. International journal of artificial intelligence and applications, 2 (4). pp. 1-11. ISSN 0976-2191 (print) 0975-900X (online)

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Abstract

Pathfinding, in the context of videogames, currently requires the player to either provide speed over accuracy or to produce an accurate path using more time and resources. A new method called Direction Speed Pathfinding (DSP) is proposed to provide a high quality solution without sacrificing speed.

Item Type: Article
Uncontrolled Keywords: ResPubID23017, pathfinding, optimal path, A* algorithm, map representation, Direction Speed Pathfinding (DSP)
Subjects: FOR Classification > 0801 Artificial Intelligence and Image Processing
FOR Classification > 0802 Computation Theory and Mathematics
SEO Classification > 8902 Computer Software and Services
Faculty/School/Research Centre/Department > School of Engineering and Science
Depositing User: VUIR
Date Deposited: 29 Aug 2012 04:28
Last Modified: 29 Aug 2012 04:28
URI: http://vuir.vu.edu.au/id/eprint/8906
DOI: https://doi.org/10.5121/ijaia.2011.2401
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