Games - What are they good for?

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O'Rourke, Mark (2010) Games - What are they good for? In: AVETRA 13th Annual Conference, 8th April 2010, Surfers Paradise, Queensland.

Abstract

Apprentices learn practical skills best through hands-on activity. How can technology be used to enhance learning for this cohort? Can the fundamental principles and knowledge essential to trade practice be effectively communicated through computer interaction? This study presents initial findings from the research, production and application of a Vocational Training computer game being used to deliver competency-based training of Occupational Health and Safety and planning competencies in the Engineering sector. The research indicates that the Vocational Training game is more effective in addressing vocational learning outcomes than traditional text-based resources. Participants for the research were apprentices from the Faculty of Technical and Trades Innovation at Victoria University. The VET game addresses elements and performance criteria for Units of Competency at Certificate and Diploma level from MEM05: Metal and Engineering Training Package. The project is a collaboration between the Work-based Education Research Centre, the Faculty of Technical and Trade Innovation, and the School of Creative Industries at Victoria University, Melbourne, Australia. The study focuses on the design and development of immersive educational environments and assesses identified learning outcomes through the application of games technologies.

Item type Conference or Workshop Item (Paper)
URI https://vuir.vu.edu.au/id/eprint/15863
Subjects Historical > Faculty/School/Research Centre/Department > Work-Based Education Research Centre (WERC)
Historical > SEO Classification > 9305 Education and Training Systems
Historical > FOR Classification > 1302 Curriculum and Pedagogy
Keywords vocational training computer game, occupational health and safety, educational environments, games technologies, computer games
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