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Winchester, Tiffany and Winchester, Maxwell (2012) Utilising the virtual learning environment to encourage faculty reflection and improve the student learning experience. In: Increasing Student Engagement and Retention Using Immersive Interfaces: Virtual Worlds, Gaming and Simulation. Wankel, Charles and Blessinger, Patrick, eds. Cutting-edge Technologies in Higher Education (6C). Emerald Group Publishing, Bingley, England, pp. 341-368.