Become a star* teaching the process of design and implementation of an intelligent system {* domain expert, knowledge engineer, programmer, end user, project manager}
Venables, Anne and Tan, Grace (2005) Become a star* teaching the process of design and implementation of an intelligent system {* domain expert, knowledge engineer, programmer, end user, project manager}. Journal of information technology education, 4. pp. 33-41. ISSN 1539-3585
Abstract
Teaching future knowledge engineers, the necessary skills for designing and implementing intelligent software solutions required by business, industry and research today, is a very tall order. These skills are not easily taught in traditional undergraduate computer science lectures; nor are the practical experiences easily reinforced in laboratory sessions. In an attempt to address this issue, a software development project, designed to take students through a complete process of knowledge engineering, was introduced in an undergraduate Intelligent Systems subject. In this project, students were required to act as domain experts, knowledge engineers, programmers, end users and project manager in the production of a game-playing expert system. The paper describes the project, its objectives and development, as well as some of the benefits.
Item type | Article |
URI | https://vuir.vu.edu.au/id/eprint/22274 |
Official URL | http://www.jite.org/documents/Vol4/v4p033-041Vena.... |
Subjects | Historical > FOR Classification > 0801 Artificial Intelligence and Image Processing Historical > FOR Classification > 0806 Information Systems Historical > Faculty/School/Research Centre/Department > School of Engineering and Science |
Keywords | ResPubID9455, 20 questions, twenty questions, expert system, role-play, active learning, student instruction, graphical user interface, GUI |
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