Internet Gaming Disorder: the interplay between physical activity and user–avatar relationship

Liew, LWL, Stavropoulos, Vasileios ORCID: 0000-0003-3851-4624, Adams, BLM, Burleigh, TL and Griffiths, MD (2018) Internet Gaming Disorder: the interplay between physical activity and user–avatar relationship. Behaviour and Information Technology, 37 (6). pp. 558-574. ISSN 0144-929X

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This is an Accepted Manuscript of an article published by Taylor & Francis in Behaviour and Information Technology on April 30th 2018, available online.

Item type Article
URI https://vuir.vu.edu.au/id/eprint/39639
DOI 10.1080/0144929x.2018.1464599
Official URL https://www.tandfonline.com/doi/full/10.1080/01449...
Subjects Historical > FOR Classification > 1117 Public Health and Health Services
Historical > FOR Classification > 1701 Psychology
Current > Division/Research > College of Health and Biomedicine
Keywords IGD; gaming; avatar; adults; gamers; Australia; Fitbit; risk and resilience framework; proto-self-presence; MMO games; Internet Gaming Disorder Scale-Short Form; IGDS-SF9; cognitive-behaviour therapy
Citations in Scopus 34 - View on Scopus
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