Literacy in the digital age: Learning from computer games

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Beavis, C, Apperley, T, Bradford, C, O’mara, J and Walsh, Christopher ORCID: 0000-0001-5071-6726 (2009) Literacy in the digital age: Learning from computer games. English in Education, 43 (2). pp. 162-175. ISSN 0425-0494 (print) 1754-8845 (online)

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Item type Article
URI https://vuir.vu.edu.au/id/eprint/42227
DOI https://doi.org/10.1111/j.1754-8845.2009.01035.x
Official URL https://www.tandfonline.com/doi/abs/10.1111/175488...
Subjects Historical > FOR Classification > 1302 Curriculum and Pedagogy
Current > Division/Research > VU School of Business
Keywords English curriculum; digital literacy; computer games; young people; teacher professional development
Citations in Scopus 22 - View on Scopus
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