Draconian policy measures are unlikely to prevent disordered gaming

Colder Carras, Michelle ORCID: 0000-0003-0750-524X, Stavropoulos, Vasileios ORCID: 0000-0001-6964-4662, Motti-Stefanidi, Frosso ORCID: 0000-0003-4290-4895, Labrique, Alain ORCID: 0000-0003-2502-7819 and Griffiths, Mark ORCID: 0000-0001-8880-6524 (2021) Draconian policy measures are unlikely to prevent disordered gaming. Journal of Behavioral Addictions, 10 (4). pp. 849-853. ISSN 2062-5871


In August of 2021, China imposed severe restrictions on children's online gaming time. We argue that such a policy may seem useful on the surface but does not reflect the current evidence concerning prevention of disordered gaming. Videogame play is normal for children worldwide, and like other leisure activities can lead to benefits for the majority and problems for a minority. Problematic or disordered play results from the interaction of multiple risk factors that are not addressed by draconian policy measures. Identifying these factors through stakeholder-engaged research and current evidence will be much more likely to succeed in preventing disordered gaming and promoting youth wellbeing.

Dimensions Badge

Altmetric Badge

Item type Article
URI https://vuir.vu.edu.au/id/eprint/44984
DOI 10.1556/2006.2021.00075
Official URL https://akjournals.com/configurable/content/journa...
Subjects Current > FOR (2020) Classification > 5201 Applied and developmental psychology
Current > Division/Research > Institute for Health and Sport
Keywords online gaming, gaming addiction, disordered gaming, videogame play
Citations in Scopus 4 - View on Scopus
Download/View statistics View download statistics for this item

Search Google Scholar

Repository staff login