Draconian policy measures are unlikely to prevent disordered gaming
Colder Carras, Michelle ORCID: 0000-0003-0750-524X (external link), Stavropoulos, Vasileios
ORCID: 0000-0001-6964-4662 (external link), Motti-Stefanidi, Frosso
ORCID: 0000-0003-4290-4895 (external link), Labrique, Alain
ORCID: 0000-0003-2502-7819 (external link) and Griffiths, Mark
ORCID: 0000-0001-8880-6524 (external link)
(2021)
Draconian policy measures are unlikely to prevent disordered gaming.
Journal of Behavioral Addictions, 10 (4).
pp. 849-853.
ISSN 2062-5871
Abstract
In August of 2021, China imposed severe restrictions on children's online gaming time. We argue that such a policy may seem useful on the surface but does not reflect the current evidence concerning prevention of disordered gaming. Videogame play is normal for children worldwide, and like other leisure activities can lead to benefits for the majority and problems for a minority. Problematic or disordered play results from the interaction of multiple risk factors that are not addressed by draconian policy measures. Identifying these factors through stakeholder-engaged research and current evidence will be much more likely to succeed in preventing disordered gaming and promoting youth wellbeing.
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Item type | Article |
URI | https://vuir.vu.edu.au/id/eprint/44984 |
DOI | 10.1556/2006.2021.00075 (external link) |
Official URL | https://akjournals.com/configurable/content/journa... (external link) |
Subjects | Current > FOR (2020) Classification > 5201 Applied and developmental psychology Current > Division/Research > Institute for Health and Sport |
Keywords | online gaming, gaming addiction, disordered gaming, videogame play |
Citations in Scopus | 4 - View on Scopus (external link) |
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