Co-occurrence of gaming disorder and other potentially addictive behaviours between Australia, New Zealand, and the United Kingdom

[thumbnail of ijerph-19-16078.pdf]
Preview
ijerph-19-16078.pdf - Published Version (1MB) | Preview
Available under license: Creative Commons Attribution

Burleigh, Tyrone L, Griffiths, Mark ORCID: 0000-0001-8880-6524, Sumich, Alexander ORCID: 0000-0003-4333-8442, Wang, Grace Y ORCID: 0000-0003-2063-031X, Stavropoulos, Vasileios ORCID: 0000-0001-6964-4662, Kannis-Dymand, Lee ORCID: 0000-0002-1882-6121 and Kuss, Daria J ORCID: 0000-0001-8917-782X (2022) Co-occurrence of gaming disorder and other potentially addictive behaviours between Australia, New Zealand, and the United Kingdom. International Journal of Environmental Research and Public Health, 19 (23). ISSN 1661-7827

Abstract

Background: Evidence suggests that gamers can have varying experiences of disordered gaming behaviours due to coping mechanisms and how they can act as risk or protective factor in the development and/or maintenance of disordered behaviours. A particular area of interest is how this may manifest across different countries. Understanding the interplay of these potential risk and protective factors within different countries will aid identifying and preventing disordered behaviours. Methods: Three cohorts were recruited from Australia, New Zealand, and the United Kingdom. Each cohort was required to complete a battery of psychometric scales exploring problematic behaviours, problematic substance use, co-occurrence, coping styles, and personality. A latent profile analysis was conducted to examine the differences between cohorts and further investigated with additional analyses. Results: The findings suggested that a minority of gamers were affected by gaming disorder, and there appeared an at-risk cohort who utilise gaming as a maladaptive coping strategy. Other accompanying potentially addictive behaviour or substance use may be exacerbated as a result, the manifestation of which can be influenced by cultural elements. Conclusions: When considering gamers from countries which hold similar views, it is important to be cognisant of the variations found in the manifestations of disordered gaming and accompanying potentially addictive behaviours. This will allow for a more precise identification of at-risk behaviours, which will result in more favourable treatment outcomes for those who are considered at-risk or high-risk individuals.

Dimensions Badge

Altmetric Badge

Item type Article
URI https://vuir.vu.edu.au/id/eprint/46300
DOI 10.3390/ijerph192316078
Official URL https://www.mdpi.com/1660-4601/19/23/16078
Subjects Current > Division/Research > Institute for Health and Sport
Current > Division/Research > College of Health and Biomedicine
Keywords gamers, gaming disorder, Australia, NZ, UK, addictive behaviors
Download/View statistics View download statistics for this item

Search Google Scholar

Repository staff login