Direction oriented pathfinding in video games
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Cui, Xiao and Shi, Hao (2011) Direction oriented pathfinding in video games. International journal of artificial intelligence and applications, 2 (4). pp. 1-11. ISSN 0976-2191 (print) 0975-900X (online)
Abstract
Pathfinding, in the context of videogames, currently requires the player to either provide speed over accuracy or to produce an accurate path using more time and resources. A new method called Direction Speed Pathfinding (DSP) is proposed to provide a high quality solution without sacrificing speed.
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Item type | Article |
URI | https://vuir.vu.edu.au/id/eprint/8906 |
DOI | 10.5121/ijaia.2011.2401 |
Official URL | http://airccse.org/journal/ijaia/papers/1011ijaia0... |
Subjects | Historical > FOR Classification > 0801 Artificial Intelligence and Image Processing Historical > FOR Classification > 0802 Computation Theory and Mathematics Historical > SEO Classification > 8902 Computer Software and Services Historical > Faculty/School/Research Centre/Department > School of Engineering and Science |
Keywords | ResPubID23017, pathfinding, optimal path, A* algorithm, map representation, Direction Speed Pathfinding (DSP) |
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