Above Real Time Training for Team Invasion Sport Skills
Lorains, Megan, MacMahon, Clare, Ball, Kevin and Mahoney, Josh (2011) Above Real Time Training for Team Invasion Sport Skills. International Journal of Sports Science and Coaching, 6 (4). pp. 537-544. ISSN 1747-9541
Abstract
Decision-making is identified as a key element of elite sporting success. There are many challenges, however, in the design and implementation of a decision-training tool. These include difficulty in recreating a scenario in which the simulation allows the participant to feel like they are performing in the ‘real game’, and creating a training tool that can complement an existing physical training regime. The main aim of this paper is to present arguments for the use of above-real-time training, as popularly used in military and pilot training, as a viable simulation training method in the sporting arena. Above-real-time simulations are simulations that are played above normal speed. The potential benefits of using traditional video simulations are discussed, especially with respect to the promotion of key characteristics of elite performance, such as automaticity. Furthermore, the possible practical applications of using above-real-time video simulations will be explored in relation to fast-paced invasion sports.
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Item type | Article |
URI | https://vuir.vu.edu.au/id/eprint/9103 |
DOI | 10.1260/1747-9541.6.4.537 |
Subjects | Historical > FOR Classification > 1106 Human Movement and Sports Science Historical > Faculty/School/Research Centre/Department > School of Sport and Exercise Science Historical > SEO Classification > 970111 Expanding Knowledge in the Medical and Health Sciences |
Keywords | ResPubID23505, above real time training, aviation science, decision making, military training, perception-action coupling, video simulation |
Citations in Scopus | 14 - View on Scopus |
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