Educational games can use storytelling as the underlying model for
designing their content and narrative to enhance learning outcomes. We need to
evaluate their efficacy to maximise the user benefits. However, the field of user
experience (UX) evaluation is full of challenges in itself; and evaluating the
UX for digital educational games adds many other complexities. This paper
presents various aspects involved in developing digital educational games and
in evaluating the user experience derived from these. Felder Silverman learning
style mode is presented to incorporate it into educational games and cater for a
range of learners. A story design model called Movement Oriented Design
(MOD) is presented to guide the process of creating effective educational narratives.
A User Experience Research (UXeR) meta-model is presented as the
pathway to advance research in this multidisciplinary field.