4607 Graphics, augmented reality and games
< Back to all Subject/college/research areas- Subject/Organisation (6)
- Current (6)
- FOR (2020) Classification (6)
- 4607 Graphics, augmented reality and games (6)
- FOR (2020) Classification (6)
- Current (6)
C
Cao, Xi, Ge, Yong-Feng ORCID: 0000-0002-5955-6295 and Lin, Ying ORCID: 0000-0003-4141-1490 (2023) SMST: A Saliency Map to Scanpath Transformer. In: Databases Theory and Applications 34th Australasian Database Conference, ADC 2023, 1-3 Nov 2023, Melbourne, Australia.
H
Hussain, Walayat ORCID: 0000-0003-0610-4006, Sohaib, O, Ahmed, Atiq ORCID: 0000-0002-4789-9151 and Qasim Khan, M (2011) Web readability factors affecting users of all ages. Australian Journal of Basic and Applied Sciences, 5 (11). pp. 972-977. ISSN 1991-8178
K
Kittel, Aden ORCID: 0000-0002-9642-0055, Larkin, Paul ORCID: 0000-0002-0493-4148, Cunningham, Ian and Spittle, Michael ORCID: 0000-0002-6094-5087 (2020) 360° Virtual Reality: A SWOT Analysis in Comparison to Virtual Reality. Frontiers in Psychology, 11. ISSN 1664-1078
L
Le Noury, Peter (2021) It’s out of this world: exploring the use of virtual reality technology for enhancing perceptual-cognitive skill in tennis. PhD thesis, Victoria University.
S
Sahyoune, Lisa, Ghapanchi, Amir ORCID: 0000-0002-1897-0748 and Raikundalia, Gitesh K (2023) Augmented Reality Technology Framework for Engineering and Construction Projects. In: The 42nd International Business Information Management Association (IBIMA), 22 Nov 2023 - 23 Nov 2023, Spain.
Sahyoune, Lisa, Ghapanchi, Amir ORCID: 0000-0002-1897-0748 and Raikundalia, Gitesh K (2022) Consequences of user adoption of Augmented Reality in construction projects: a survey of the state-of-the-art. In: The 40th International Business Information Management Association (IBIMA), 23 - 24 Nov 2022, Online.