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What digital games and literacy have in common: A heuristic for understanding pupils' gaming literacy

Apperley, T and Walsh, Christopher ORCID: 0000-0001-5071-6726 (2012) What digital games and literacy have in common: A heuristic for understanding pupils' gaming literacy. Literacy, 46 (3). 115 - 122. ISSN 1741-4350

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Item Type: Article
Uncontrolled Keywords: school-based literacy; digital gaming; professional development; young children
Subjects: FOR Classification > 1303 Specialist Studies in Education
Faculty/School/Research Centre/Department > College of Arts and Education
Depositing User: Symplectic Elements
Date Deposited: 10 May 2018 01:33
Last Modified: 10 May 2018 01:33
URI: http://vuir.vu.edu.au/id/eprint/36058
DOI: https://doi.org/10.1111/j.1741-4369.2012.00668.x
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Citations in Scopus: 30 - View on Scopus

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