Playing for the future: the role of gameplay, narrative and fun in computer games-based training
O'Rourke, Mark (2013) Playing for the future: the role of gameplay, narrative and fun in computer games-based training. PhD thesis, Victoria University.
Abstract
This research demonstrates the ways in which computer games can provide a context for effective skill acquisition and knowledge transfer in vocational education and training (VET). In particular, it focuses on how they might increase learner engagement in theoretical subjects. The study examined the rationale behind making a pedagogical shift from content delivery to designing experience. It further investigated whether games-based learning has the potential to add meaning and relevance to VET outcomes through considering the impact of the game components of narrative, fun and gameplay in a games-based learning activity system. The study utilised a Design Based Research methodology, within an Activity Theoretical framework.
Item type | Thesis (PhD thesis) |
URI | https://vuir.vu.edu.au/id/eprint/24827 |
Subjects | Historical > FOR Classification > 1303 Specialist Studies in Education Historical > Faculty/School/Research Centre/Department > College of Education |
Keywords | educational technologies, game design, e-learning, relevance, parameters, engagement, learning experience, player agency, acquisition of skills and knowledge, Victoria University, Melbourne |
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