Positive Video Gaming: Can Gaming Facilitate Positive Engagement with the Arts and Humanities?

Full text for this resource is not available from the Research Repository.

Loton, Daniel ORCID: 0000-0003-4106-0555 Positive Video Gaming: Can Gaming Facilitate Positive Engagement with the Arts and Humanities? In: 6th World Congress on Positive Psychology, 18 July 2019 - 21 July 2019, Melbourne, Australia.

Item type Conference or Workshop Item (Paper)
URI https://vuir.vu.edu.au/id/eprint/39436
Official URL http://wcpp-2019.p.asnevents.com.au/days/2019-07-2...
Subjects Historical > FOR Classification > 1302 Curriculum and Pedagogy
Historical > FOR Classification > 1701 Psychology
Historical > Faculty/School/Research Centre/Department > Learning and Teaching
Keywords video games; human-computer interaction; media; education; wellbeing
Download/View statistics View download statistics for this item

Search Google Scholar

Repository staff login