Literacy in the digital age: Learning from computer games
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Beavis, C, Apperley, T, Bradford, C, O’mara, J and Walsh, Christopher ORCID: 0000-0001-5071-6726 (2009) Literacy in the digital age: Learning from computer games. English in Education, 43 (2). pp. 162-175. ISSN 0425-0494 (print) 1754-8845 (online)
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Item type | Article |
URI | https://vuir.vu.edu.au/id/eprint/42227 |
DOI | 10.1111/j.1754-8845.2009.01035.x |
Official URL | https://www.tandfonline.com/doi/abs/10.1111/175488... |
Subjects | Historical > FOR Classification > 1302 Curriculum and Pedagogy Current > Division/Research > VU School of Business |
Keywords | English curriculum; digital literacy; computer games; young people; teacher professional development |
Citations in Scopus | 24 - View on Scopus |
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