Literacy in the digital age: Learning from computer games
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Beavis, C, Apperley, T, Bradford, C, O’mara, J and Walsh, Christopher ORCID: https://orcid.org/0000-0001-5071-6726
(2009)
Literacy in the digital age: Learning from computer games.
English in Education, 43 (2).
pp. 162-175.
ISSN 0425-0494 (print) 1754-8845 (online)
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| Item type | Article |
| URI | https://vuir.vu.edu.au/id/eprint/42227 |
| DOI | 10.1111/j.1754-8845.2009.01035.x |
| Official URL | https://www.tandfonline.com/doi/abs/10.1111/175488... |
| Subjects | Historical > FOR Classification > 1302 Curriculum and Pedagogy Current > Division/Research > VU School of Business |
| Keywords | English curriculum; digital literacy; computer games; young people; teacher professional development |
| Citations in Scopus | 24 - View on Scopus |
| Download/View statistics | View download statistics for this item |
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