Using virtual reality for a game-based approach to personalized motor therapy

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Hocking, Darren ORCID: 0000-0003-1143-8190, Attard, John and Talbot, Victor (2021) Using virtual reality for a game-based approach to personalized motor therapy. In: Applied Virtual Reality in Healthcare: Case Studies and Perspectives. Greenleaf, W, Roberts, L and Fine, R, eds. Blue Cool Media, New York, pp. 212-225.

Abstract

Title of earlier version: "Immersive branded experiences using VR game-based entertainment for personalized motor therapy"

Item type Book Section
URI https://vuir.vu.edu.au/id/eprint/47987
Edition 1st
ISBN 9781636844893
Subjects Current > FOR (2020) Classification > 4207 Sports science and exercise
Current > Division/Research > Institute for Health and Sport
Keywords motor skills, cognitive skills, therapeutic process, immersive VR technologies, AI capabilities, intelligent systems, branded entertainment medium offers a multitude of potential immersive experiences, flow state, therapeutic approach, real-time closed-loop system
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