Using virtual reality for a game-based approach to personalized motor therapy
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Hocking, Darren ORCID: 0000-0003-1143-8190, Attard, John and Talbot, Victor (2021) Using virtual reality for a game-based approach to personalized motor therapy. In: Applied Virtual Reality in Healthcare: Case Studies and Perspectives. Greenleaf, W, Roberts, L and Fine, R, eds. Blue Cool Media, New York, pp. 212-225.
Abstract
Title of earlier version: "Immersive branded experiences using VR game-based entertainment for personalized motor therapy"
Item type | Book Section |
URI | https://vuir.vu.edu.au/id/eprint/47987 |
Edition | 1st |
ISBN | 9781636844893 |
Subjects | Current > FOR (2020) Classification > 4207 Sports science and exercise Current > Division/Research > Institute for Health and Sport |
Keywords | motor skills, cognitive skills, therapeutic process, immersive VR technologies, AI capabilities, intelligent systems, branded entertainment medium offers a multitude of potential immersive experiences, flow state, therapeutic approach, real-time closed-loop system |
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