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Designing, Using and Evaluating Educational Games: Challenges, Some Solutions and Future Research

Sharda, Nalin K (2008) Designing, Using and Evaluating Educational Games: Challenges, Some Solutions and Future Research. Proceedings of the First International Workshop on Story-Telling and Educational Games (STEG'08): The power of narration and imagination in technology enhanced learning, 386. ISSN 1613-0073

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Abstract

Educational games can use storytelling as the underlying model for designing their content and narrative to enhance learning outcomes. We need to evaluate their efficacy to maximise the user benefits. However, the field of user experience (UX) evaluation is full of challenges in itself; and evaluating the UX for digital educational games adds many other complexities. This paper presents various aspects involved in developing digital educational games and in evaluating the user experience derived from these. Felder Silverman learning style mode is presented to incorporate it into educational games and cater for a range of learners. A story design model called Movement Oriented Design (MOD) is presented to guide the process of creating effective educational narratives. A User Experience Research (UXeR) meta-model is presented as the pathway to advance research in this multidisciplinary field.

Item Type: Article
Uncontrolled Keywords: ResPubID15412, digital educational games development , storytelling, learning outcomes, user benefits, range of learners, effective educational narratives creation
Subjects: Faculty/School/Research Centre/Department > School of Engineering and Science
FOR Classification > 1301 Education Systems
SEO Classification > 9305 Education and Training Systems
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Depositing User: VUIR
Date Deposited: 24 Jan 2012 00:05
Last Modified: 24 Jan 2012 00:05
URI: http://vuir.vu.edu.au/id/eprint/5480
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