Playing your way to competency

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2009_avetra_conference_paper_final.pdf - Published Version (151kB)

O'Rourke, Mark and Custance, Juanita (2009) Playing your way to competency. In: AVETRA 12th Annual Conference, 16th April 2009, Crowne Plaza Coogee Beach, Sydney, NSW.

Abstract

The use of computer games as learning tools is now commonplace, but how effective is their delivery? This paper explores the impact of narrative and gameplay elements on student learning outcomes when computer games are used as education and training tools and asks if interactive gameplay provides a more appropriate context in which to deliver information than the more commonly employed multiple-choice quiz interactive? Activity Theory has been used to analyse quantitative and qualitative data collected during trials of two computer based products - an interactive game and a multiple-choice quiz. Initial results of the research indicate that deep, sustainable learning is more successfully achieved when learners engage with content delivered within an interactive game based framework.

Item type Conference or Workshop Item (Paper)
URI https://vuir.vu.edu.au/id/eprint/15865
Official URL http://avetra.org.au/publications/conference-archi...
Subjects Historical > RFCD Classification > 330000 Education
Historical > SEO Classification > 9305 Education and Training Systems
Historical > FOR Classification > 1302 Curriculum and Pedagogy
Keywords computer games, educational training tools
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