'Turning Around' to the Affordances of Digital Games: English Curriculum and Students' Lifeworlds
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Beavis, C, Walsh, Christopher ORCID: 0000-0001-5071-6726, Bradford, C, O'Mara, J, Apperley, T and Gutierrez, A (2015) 'Turning Around' to the Affordances of Digital Games: English Curriculum and Students' Lifeworlds. English In Australia, 50 (2). pp. 30-40. ISSN 0155-2147
Item type | Article |
URI | https://vuir.vu.edu.au/id/eprint/39621 |
Subjects | Historical > FOR Classification > 1302 Curriculum and Pedagogy Historical > FOR Classification > 1303 Specialist Studies in Education Current > Division/Research > College of Arts and Education |
Keywords | digital games; computer games; English; curriculum; literacy; classrooms; secondary schools; gameplay |
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