Inclusive gaming through AI: a perspective for identifying opportunities and obstacles through co-design with people living with MND

[thumbnail of Frontiers_accessiblegaming_16_March_2024.pdf]
Restricted to Repository staff only until 10 October 2024
[thumbnail of Inclusive_gaming_through_AI.pdf]
Inclusive_gaming_through_AI.pdf - Published Version (231kB)
Restricted to Repository staff only
Available under license: Creative Commons Attribution

Dwyer, Natasha ORCID: 0000-0002-0393-9836, Harrison, Matthew ORCID: 0000-0002-6561-2935, O’Mara, Ben and Harley, Kirsten (2024) Inclusive gaming through AI: a perspective for identifying opportunities and obstacles through co-design with people living with MND. Frontiers in Computer Science, 6. ISSN 2624-9898

Dimensions Badge

Altmetric Badge

Item type Article
URI https://vuir.vu.edu.au/id/eprint/48424
DOI 10.3389/fcomp.2024.1379559
Official URL https://www.frontiersin.org/journals/computer-scie...
Subjects Current > FOR (2020) Classification > 4602 Artificial intelligence
Current > FOR (2020) Classification > 4608 Human-centred computing
Current > Division/Research > College of Arts and Education
Keywords accessibility; accessible AI; gaming AI; participatory design; MND
Download/View statistics View download statistics for this item

Search Google Scholar

Repository staff login